Strife: Hero: Midknight

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Midknight

Midknight exceles at quickly getting in the middle of the enemy team and dealing massive damage. When an enemy tries to excape his fury, he can easily chase them down and finish them off.

View Lore

Hero Stats (Max Level)

Attack Damage
121.16
Attack Range
260
Health
2004
Mana
590

Hero Abilities

  • Q
  • W
  • E
  • R
Hookshot
100

Target a direction to launch polearm. Upon contacting an enemy, pulls Midknight towards them dealing 80, 110, 140, 170 Magic Damage.

Cooldown: 10 Seconds
Night Blossom
75

Activate to spin, dealing 80, 105, 130, 155 Magic Damage to nearby enemies. Enemies at the edge of the spin are also slowed.

If any enemies are hit along the edge, cooldown is reduced by 3 seconds.

Cooldown: 6 Seconds
Absorb
50

Activate to raise Midknight's shield for 3 seconds, negating the next stun/slow. If a stun or slow is negated, Midknight gains 75 movespeed and 20, 30, 40, 50 power for 5 seconds. Can be used while stunned to purge the stun and gain the same effects.

Cooldown: 12 Seconds
Chains of Judgement
130

Activate to attach a link to all nearby enemy heroes pulling them slightly towards Midknight. The chains slow enemies by 20% and break if enemies run too far away. Any heroes still linked after 3 seconds take 150, 200, 250 Magic Damage and are stunned for 1.4, 1.7, 2 seconds.

Cooldown: 100 Seconds

Midknight Builds

Coming Soon

Midknight Media

Midknight Lore

MidKnight is part white knight, part black knight. He is seldom what he appears to be. Coming out of the order of the Knights of the Silver Sands of Tempra, he is dominating and set in his archaic ways. The question is, whose side is he on? Most likely, his own.