Meet Hale, Outcast, Survivor

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Hale Outcast, Survivor

Hale is a melee attack damage hero who offers excellent mobility and initiation. He is unmatched in a head-to-head melee fight, and can sustain continuous farming of neutral monsters.

View Lore

Hero Stats (Max Level)

Attack Damage
121.16
Attack Range
180
Health
1865
Mana
590

Hero Abilities

  • Q
  • W
  • E
  • R
Sweeping Strikes
95

Dash forward with two swings. Each swing deals 70, 95, 120, 145 Magic damage. Multiple hits on a target deal 75% damage.

This ability refreshes when an enemy hero dies near you.

Cooldown: 11 Seconds
Inertial Sword
70

Activate to empower next attack with 30, 40, 50, 60% bonus damage in a line.

Gives short burst of speed on activation.

Cooldown: 7 Seconds
Sheol Calibur
70

Activate to grant a bonus 20, 30, 40, 50 Attack Speed for 5 seconds. During this time, attacks heal Hale for 1.7, 2.0, 2.3, 2.6% max Health.

Cooldown: 16 Seconds
Earthquake
120

Activate to deal 150, 200, 250 Magic damage to nearby enemies, stunning them for 1.2, 1.5, 1.8 seconds.

Cooldown: 90 Seconds

Hale Builds

  • Attack Damage
  • Jungle
  • Power Tank

Role Attack Damage, Glass Cannon

Playstyle This build is all about getting in quick at the right opportunity and dealing large amounts of damage quickly. Use Sheol Calibur to win one-on-one fights against heroes, but also to heal from neutral monsters and lane brawlers. Don't hesitate to push the lane and then disappear into the jungle for a neutral camp between waves in the early game - the extra gold will help accelerate you past your opponents.

Recommended Items

Fel Blade
750
6 Power
Recipe grants an additional 8 power.
Inertia Boots
1665
Grants Movement Speed
65 Movement Speed
+250 Health

Activate: remove all stuns/slows and provide 50% stun/slow reduction for 2 seconds.
Zealot's Blade
4095
15 Attack Speed
15 Attack Speed
15 Attack Speed
+27 Attack Speed
+35 Movement Speed
Rhythm: Grants 4 Power each attack, stacking up to 3 times. Expires after 3 seconds of not attacking.
Demon Fang
2905
6 Power
16 Power
+18 Attack Damage
Brutality: Increases Attack Damage by 5.
Frost Prism
3265
6 Power
6 Power
230 Health
+10 Attack Damage
Attacks apply 20% movement slow to target. Lasts 2.0 seconds.
Slow is less powerful for ranged attackers.
Woundsplitter
5195
27 Power
15 Attack Speed
15 Attack Speed
+10 Attack Damage
Grants a 20% chance to deal 2x the damage on an attack.
Vampiric Dagger
2685
6 Power
230 Health
+12% Attack Lifesteal
+10 Resistance

Ability Level Order

  • W
  • Q
  • E
  • E
  • E
  • R
  • E
  • W
  • W
  • W
  • R
  • Q
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  • Q
  • R

Bounder

Bounder will help you engage or disengage opponents, as picking the right engagements is key for this build. The increased mobility and slow on enemies allows Hale to chase down targets.

Role Jungle, Tank, Initiation

Playstyle This build focuses on jungling in the early game and moving to tanky initiation in the later stages of the game. You will want to try to help your ally gank when Luster's bonus gold ability is off cooldown.

Recommended Items

Throwing Axe
830
85 Health
Passive: increases your attack damage vs. non-hero units by 15%.

Activate: deal 1.2x attack damage to a non-hero unit.
Desolation: Deal 10% more damage to non-hero units.
Ranger's Vest
2105
85 Health
85 Health
2 Health/sec
+10 Resistance
+225 Health
Block 15 damage against non-hero units.
Increase damage dealt against non-hero units by 10%.
Inertia Boots
1665
Grants Movement Speed
65 Movement Speed
+250 Health

Activate: remove all stuns/slows and provide 50% stun/slow reduction for 2 seconds.
Mystic Dagger
2610
16 Power
1.0 Mana/sec
+6 Power
Using an ability that costs mana grants 45 bonus damage on your next attack.
2485
85 Health
15 Attack Speed
16 Power
Inferno Brand
4845
27 Power
230 Health
+10 Resistance
Passively deals 25 Magic damage/sec to enemies in a 500 radius.
Virtue: Gain 3 Resistance for each enemy hero being damaged.
Immortal Gaze
4695
380 Health
85 Health
15 Attack Speed
Grants 20% additional Max Health.

Upon death, you will be revived with 15% Health and Mana.
Giant's Visage
3630
230 Health
230 Health
+15 Resistance
Provides Power equal to 0.90% of your Max Health.

Ability Level Order

  • E
  • W
  • E
  • Q
  • E
  • R
  • E
  • W
  • W
  • W
  • R
  • Q
  • Q
  • Q
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Luster

Luster enables you to more efficiently eliminate neutral monsters, and also helps you take down Baldir solo early.

Role Initiation, Tank

Playstyle This build focuses on tanking up early with HP and armor. Your skills will help you do decent damage in lane to acquire assists. Use Inertial Sword to harass and Sheol Calibur to farm neutrals while roaming. Make sure to utilize your two methods of Crowd Control-removal to ensure safety and an ability to reset and go back in when cooldowns are ready.

Recommended Items

Enduring Helm
890
85 Health
+120 Health
Dominion: Each unit killed grants 1 Health. Stacks up to 50 times.
Reaper's Scythe
1520
6 Power
2 Health/sec
Each kill/assist grants 3.0 Power and 30 Health. One charge is lost upon death. While at max charges (5), grants a bonus 10 Movement Speed.
Ages: Increases max charges by 2.
Inertia Boots
1665
Grants Movement Speed
65 Movement Speed
+250 Health

Activate: remove all stuns/slows and provide 50% stun/slow reduction for 2 seconds.
Dampening Cloak
1725
85 Health
85 Health
+135 Health
+15 Resistance
Masochism: For every 2% health lost, grants 2 mana.
Frost Prism
3435
16 Power
15 Attack Speed
+10 Attack Damage
Attacks apply 20% movement slow to target. Lasts 2.0 seconds.
Slow is less powerful for ranged attackers.
Swiftness: Grants 16 Movement Speed for 2.5 seconds on attack.
Golden Protector
2510
6 Power
230 Health
+20 Mitigation
+5 Health Regen
Focus: Grants 5 more Mitigation but removes the health regeneration.
Giant's Visage
3095
6 Power
230 Health
+15 Resistance
Provides Power equal to 0.90% of your Max Health.
Might: Increases Power bonus to 1.0% of your Max Health.
Stone Skin
3140
6 Power
230 Health
+8 Attack Damage

Activate: gain 80 Resistance for 8 seconds.
Diligence: Reduces the cooldown by 6 seconds.

Ability Level Order

  • W
  • Q
  • W
  • E
  • E
  • R
  • E
  • E
  • W
  • W
  • R
  • Q
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Pincer

The additional armor will augment your large HP pool. Breakout can save you from ganks as well as help you stick on your targets with Frost Prism.

Hale Media

Hale Lore

Hale, swordsman of the wastes, hails from a mysterious tribe of Elves – the Kenar-Ahdam – that eke out an existence in the ruins of Strife where they have been effectively exiled to by the other races of Gael as a result of suspicions that they are half-Dharkwave/half-Elf. As perpetual outcasts, the Kenar-Ahdam have remained largely isolated from the worlds around them and have preserved many of their old customs including Rhen-Dhit wherein the second son of the family is sent off to find fortune on their own so as not to challenge the first son for inheritance. Hale, second son of Mhernad, ventured forth to join in the Trials of Strife in order to win himself a place within his tribe, and his tribe a place amongst the rest of the races of the planes.